This is a prototype for a VR narrative experience at Novelab. I first painted a concept art to get the ambiance. But the artisitic direction went to something more contemporary and twisted. I then created the scene in Blender, taking advantage of the modifiers to quickly generate a room filled with strange and uncanny furniture and structures. I created the textures in Substance Designer. The scene was then imported in Unity, were I did the lighting.
https://novelab.io/