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A present

This is a prototype for a VR narrative experience at Novelab. I first painted a concept art to get the ambiance. But the artisitic direction went to something more contemporary and twisted. I then created the scene in Blender, taking advantage of the modifiers to quickly generate a room filled with strange and uncanny furniture and structures. I created the textures in Substance Designer. The scene was then imported in Unity, were I did the lighting.
https://novelab.io/

Scene in Unity

Scene in Unity

Scene in Unity

Scene in Unity

Concept art with previous art direction

Concept art with previous art direction

The whole scene out of bounds

The whole scene out of bounds

The whole scene out of bounds

The whole scene out of bounds

The whole scene out of bounds

The whole scene out of bounds

Some shots of the scene

Some shots of the scene

Some shots of the scene

Some shots of the scene

Some shots of the scene

Some shots of the scene